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This extends to the wider cast: Pagan’s lieutenants all have their own personalities, while the ex-Warlord turned Priest, Longinus, preaches to you while handing you an AK-47. Pagan Min meanwhile is the perfect villain, frighteningly calm yet utterly mad, a cross between the terrifying insanity of Vaas and the joyful menace of Borderlands 2’s Handsome Jack, right down to the cheery phone calls. Sabal is concerned with preservation, both of life and tradition, while Amita wants to build a better, brighter and crucially more equal Kyrat, hence the personality clashes. I have never felt more guilty in a video game.
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Even harder are the consequences: the leader you rejected will confront you once you’ve completed the mission, explaining their motivations in greater detail, making you see what they were trying to achieve. Both make convincing arguments, and choosing between them is incredibly difficult. Throughout the campaign you are given the option of answering either Sabal or Amita’s requests for aid. Ubisoft seem to have learnt their lesson: Ajay is helping to liberate his home country he’s not a foreigner coming in and placing his stamp on proceedings, even if the American voice acting would suggest otherwise.
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There will be no spoilers here, but it is safe to say that the plot makes much more sense than last time around, with Ajay working his way to the top of the resistance, sitting just below its leaders Amita and Sabal. Naturally you fall in with the rebels, who seem to know of Ajay’s father Mohan Ghale. You’re sprung from Min’s grasp by a group of freedom fighters called The Golden Path, and from then on you’re free to explore mountainous Kyrat. It’s a solemn introduction, so when your bus is hijacked by the unhinged King Pagan Min, you instantly care more than you did about some idiot tourists getting kidnapped in a place they knew they shouldn’t be. The answer comes in the form of Ajay Ghale, returning to his homeland of Kyrat to scatter his mother’s ashes. Its predecessor’s commercial success means Ubisoft daren’t meddle too deeply with a formula proven to work, all the while avoiding the “white savior” message inadvertently delivered by the unlucky tourist of Far Cry 3. As a series, it’s travelled a long way since then, from the more serious overtones of FC2’s desert, to an archipelago populated by lunatics for FC3, with its darker, but racially controversial, plot.Īs a result, the weight of history sits on Far Cry 4. It’s hard to believe that the Far Cry series started ten years ago with a tropical island and a story about mutants.
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