
As far as where its going, well OK that's a lie. I haven't really looked into generating a map from in game but would be interested to know if it was possible! I think I read on a forum somewhere that they used to be able to do it in the OFP days.

Managing required addOns arrays in the mission. Hey Tajin, in theory it would be pretty easy to use a custom map - its just an image and some very basic maths to convert where you click on the image to in game coordinates.Ĭurrently the map information is not saved with mission data but it would be very easy to do so. It would also allow you to align everything perfectly and enables the use of custom maps.Īh damn I'll take a closer look at that possibility when I have some time. Oh, have you considered using a ingame-script in combination with inidbi, to actually generate a map yourself? It's probably a bit of a lengthy process but it should work. I did have to modify a few lines so that I could send in an optional callback when the zone is captured but other than that its working perfectly! Hi Edge, thanks for taking the time to reply and do some digging around! Hopefully we can get this sorted and I'll be able to release something soon! There are a bunch more features already completed in the newest versionI just want to sort out the map before I make anything public. Thanks Whiztler - openstreetmap is a LOT better than when I last looked, pretty impressive : I'll have a bit more of a go at it but I think it may not be quite right as I need something that represents the game world pretty closely i.Ĭheers Kremator. I've found a few high resolution Altis maps around the internet, however the license of these files is a bit unclear.
